From - Wed Jan 28 16:59:53 2004 Date: Wed, 28 Jan 2004 08:24:42 +0100 Subject: [arvr-at] cfP: IEEE VR 2004 Workshop: Beyond Wand and Glove Based Interaction IEEE VR 2004 Workshop Beyond Wand and Glove Based Interaction Date: Sunday, March 28 (full day) Location: Chicago, Hotel Intercontinental Organizers: Bernd Froehlich (Bauhaus-University Weimar, Germany) Yoshifumi Kitamura (Osaka University, Japan) Doug Bowman (Virginia Polytechnic Institute and State University, USA) This workshop will be held as a part of IEEE Virtual Reality 2004 , March 27-31, 2004. Aims and Scope of the Workshop This workshop focuses on input devices and interaction techniques for virtual environments (VEs). Traditionally, tracked wands and some type of gloves have been the predominant input devices for VEs and this is probably still the case. Reasons for this include their commercial availability and the lack of alternatives. During the past few years, a small set of new devices has been developed and this is still an active area of research. Among those devices are the personal interaction panel, Wanda, the Cubic Mouse, the CAT, Fakespace's NavPod(TM), the Yoyo, and Intersense's wireless pointer. Most of these devices require customized interaction techniques and they perform certain tasks very well. The design space for multi-degree of freedom input devices is quite large. Besides the form factor and the spatial layout of sensors, there is a large variety of sensor types and combinations possible, e.g. isotonic, elastic, isometric sensors can be chosen for each degree of freedom. Input devices are also not limited to six degrees of freedom. Often additional degrees of freedom can be used to support different interaction modalities. Task-based evaluation and comparison of different input devices is also very important. Workshop Format The workshop will be divided into four parts. A short introductory tutorial on VR input technologies will cover hardware and software issues. The main part will consist of short presentations (10 minutes) and long presentations (20 minutes) selected from submissions. An open panel discussion follows and an extended demo session will close the workshop. During the breaks there will be also time for hands on demos. Topics of interest include but are not limited to: * Input devices for VEs * Interaction techniques * Application areas that require custom input technologies * Evaluation of VE input devices * Interesting sensors and actuators for input devices * Tactile and haptic enhancements for input devices * Interface technology (A/D converters, wireless, ...) * Real world interface props Participants This workshop is ideal for: * Developers of new input devices for VEs * Designers of VE interaction techniques and user interfaces * Developers of VE applications requiring complex interaction * Users of VEs seeking alternative interaction modalities Submissions To be considered for a short or long presentation during the workshop, prepare a 2-page (short presentation) or 4-page (long presentation) abstract in the IEEE conference proceedings format . No full papers required. Please include pictures and/or video with your submission if possible. Live demos are encouraged. To be considered for a hands-on demonstration during the workshop, prepare a 1-page description of the demo, including information on space, equipment, and power requirements for the demo. List equipment that you will bring yourself separately from equipment to be provided by the organizers. We are planning to have at least one passive stereo projection driven by a Linux/windows PC available. For questions please contact workshop organizers . An abstract should be submitted through the official web site in PDF format by February 13, 2004. Important Dates * Submissions due: February 13, 2004 * Review decisions expected: February 18, 2004 * Print Ready document: March 5, 2004