CALL FOR WORKSHOP PAPERS IEEE VR2005 International Conference Workshop: "Virtuality Structure: Enabling Real Experiences Through Virtual Environments" ================================================================= Workshop Date: Saturday, March 12 (Full day) Location: Bonn, Germany Submission Deadline: 21 January 2005 ================================================================= AIMS AND SCOPE OF THE WORKSHOP ============================== The aim of the workshop is to develop a big picture of media structures which helps delivering 'touching' experiences through virtual environments. The examined structures may descend from diverse fields such as dialogue and drama, game and play, learning and training, cognitive science and knowledge media, I/O hardware and toys, psychology and human factors, planning and mobility, and others. Within the scope of this workshop, what they have in common is that they help structuring the design of interactive applications, particularly with virtual reality technology, in order to deliver 'real' experiences. Applications which benefit from these structures can be found in: * Knowledge Media and E-Learning Environments * Interactive Storytelling * Computer Games and Simulations * Digital Edutainment Questions to ask shall be: What will be the technical requirements for embedding these structures in VR applications? To what extent will Media Convergence influence the developments in VR? Will Mobile VR be a vision for the future? Can the combination of physical and virtual toys be successful? Can Computer Games of the future be played in the great outdoors? What structural prerequisites do we need to practise the Holodeck? WORKSHOP FORMAT & INTENDED AUDIENCE =================================== The workshop addresses a wide range of topics, therefore we also welcome participants from a wide range of disciplines, e.g. HCI, VR hardware and applications, designers, usability, entertainment, e-learning. They should have a strong interdisciplinary interest in media design and structure, and its coherences with technological prerequisites. They should be prepared to participate actively during the workshop. The full-day workshop agenda will include only a short time of stimulus presentations, predominantly there will be working groups using an open space style of discussion. Workshop participants will present selected position statements, discuss research challenges, and define a roadmap for future research. SUBMISSIONS =========== Position papers are invited that address important and/or controversial issues with respect to the scope of the workshop. They may include the presentation of an example of a virtual or physical artifact (toy, medium, game, hardware etc.), which represents either a preferred or an undesirable "structure". If possible, this artifact may be brought as an illustrative example for discussion to the workshop. Submissions should be 3-5 pages following the TCVG Publication format in Quality PDF. For details please see http://www.cs.sfu.ca/~vis/Tasks/camera.html. The paper should include a meaningful title, an abstract, the position statement, and a short biography of the author(s). It should be sent by email directly to the workshop organizers. IMPORTANT DATES =============== * 21 January 2005 - Position Paper Submission Deadline * 4 February 2005 - Notification of acceptance * 14 February 2005 - Deadline for Final Material to be includud on DVD * 14 February 2005 - Workshop Registration Deadline for Presenters * 12 March 2005 - Workshop on Virtuality Structures WORKSHOP ORGANIZERS =================== Leonie Schäfer EU Commission - DG Information Society - New Working Environments Unit leonie.schaefer@cec.eu.int Prof. Ulrike Spierling FH Erfurt, University of Applied Sciences, Erfurt, Germany spierling@fh-erfurt.de IEEE VR2005 Conference http://www.vr2005.org/ Workshop 'Virtuality Structure' http://www.vr2005.org/view.php?nid=100