From: "Ivan Herman" To: Subject: AAAI 2000 Spring Symposium on "Smart Graphics" Date: Wed, 9 Feb 2000 09:20:42 +0100 "Smart Graphics" "Smart Graphics" "Smart Graphics" "Smart Graphics" "Smart Graphics" "Smart Graphics" AAAI 2000 Spring Symposium on "Smart Graphics" (in cooperation with Eurographics and SIGGRAPH) March 20th-22nd 2000 Stanford, CA, USA *** Open Registration Deadline: 25 February 2000 *** http://www-users.cs.york.ac.uk/~patrick/SG2000/ Until recently there has been very little overlap between the Computer Graphics and AI communities. However, recent advances in Computer Graphics have allowed AI researchers to integrate graphics in their systems (without being burdened by low-level issues such as image rendering) and graphics acceleration hardware has become affordable and is now available for a broad range of platforms. On the other hand, many AI techniques have matured to the point of being usable by non specialists. Furthermore, these very techniques are likely to be the vehicle by which both graphic design knowledge, and the results of research into cognitive aspects of visual representations, will be integrated in next generation graphical interfaces. Smart Graphics is the interdisciplinary approach to interaction with, and the generation & presentation of 2D and 3D graphical interfaces in a manner that is sensitive to technological, computational and cognitive constraints. Such interfaces aim to move beyond the current requirement that designers anticipate every data, task and technological scenario, and instead allow the dynamic generation and presentation of content in such a manner that: (1) engages the user and is aesthetically satisfying; (2) takes account of cognitive insights as to the use of external representations thereby minimizing potential for imprecision and ambiguity; (3) is sensitive to the real-time demands of the task in the context of the available computational resources; and (4) adapts the form of the output according to constraints placed on the presentation by the nature of the target media and available interaction devices. Information: Patrick Olivier