Call for Paper We would like to cordially invite you to consider contributing to JVRC 2013. TYPES OF CONTRIBUTIONS Scientific Track: original, unpublished long and short papers documenting new research contributions, practice and experience, or novel applications. Industrial Track: best practices, project results and demonstrations of applications of VR/AR/MR in industry, and/or actual or potential transfers of academic results. Poster Track: recently completed work, work in progress, or publicly presentable ideas for unimplemented and/or unusual systems or applications. Demonstration and Exhibit Track: live demonstrations of past and on-going projects. Additionally, technology developers and suppliers, exhibitors, digital artists and members of the VR/AR/MR industrial communities are invited to exhibit and demonstrate the latest technologies and applications, in a dedicated exhibition area. This year, some scientific papers will be selected for the common France-Japan sessions. In addition, two kinds of demonstrations will be possible: conventional ones presented on JVRC booths, and remote ones delivered between JVRC and ICAT locations during a plenary joint session. A special call for these collaborative remote demos will be organized soon. SUBMISSIONS See submission guidelines TOPICS OF INTEREST Topics of interest include, but are not limited to: Human factors issues User studies and evaluation trials Presence and cognition 3D user interfaces 3D interaction metaphors Self-representation and embodiment Virtual humans Sickness and side effects Validity and fidelity Cost effectiveness and cost efficiency Technologies VR system architecture Collaborative and distributed VR Augmented Reality (AR) and mobile devices Mixed Reality (MR) Advances in display technologies Audio and Multimodal Interfaces Haptic systems and devices Tracking and sensing Real-time rendering, modeling & simulation Image-based 3D modeling and rendering Interactive and immersive multimedia Applications Industrial applications Aerospace and Transport Construction and Architecture Manufacturing and Engineering Medical and Rehabilitation Product and Process design Training and Education Cultural applications Serious Gaming and Edutainment