CALL FOR PAPERS Journal of Computer Animation and Virtual Worlds Special Issue on Wireless and Mobile Technologies in Mixed Realities /Paper Submission deadline: January 31^st , 2007/ In recent years, there has been rapid progress in both Wireless and Mobile Technologies as well as in VR and AR systems that harness them. A variety of such new technologies have been developed and rapidly accepted in the marketplace. New wireless and mobile technologies have enabled access to information in ways which was earlier not possible. This has created a great opportunity to use these technologies to enhance MR systems - in their technical capability, in interaction and usability, and finally, in applications. This special issue will provide a platform to present research in the area. Topics of interest include but are not limited to the following: · Architectures for wireless MR · Integrating wireless and wired simulations · Cellular and WiFi networks in MR · Innovative applications leveraging wireless and mobile devices in MR · Wireless MR communities · Wireless mobile entertainment / edutainment platforms · MR content authoring and adaptation for wireless and mobile delivery · Presence and interaction using mobile devices in MR Papers must be submitted electronically via: http://mc.manuscriptcentral.com/cavw. Authors should follow the formatting instructions at: http://www3.interscience.wiley.com/cgi-bin/jabout/106562739/ForAuthors.html · Submission deadline: */January 31^st , 2007/* · Notification to authors: */May 1^st , 200/**7* · Anticipated special issue publication: */August 2007/* For further information, contact special issue editors: */Gurminder Singh/* Naval Postgraduate School gsingh@nps.edu */George Papagiannakis/* MIRALab, University of Geneva papagiannakis@miralab.unige.ch */About the Journal of Computer Animation and Virtual Worlds/* With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants. Computer Animation & Virtual Worlds is the first journal to address this global thematic of the Virtual Worlds. This thematic has been subdivided into 6 areas: · Computer animation · Embodied agents · Virtual Environments · Augmented Reality · Virtual Life · Visualization More information about the journal can be retrieved at: http://www.wiley.com/WileyCDA/WileyTitle/productCd-CAV.html