Symposium on Interactive 3D Graphics and Games Call for Participation http://i3dsymposium.org New Early Date: Conference Feb. 15 - 17, 2008 (Collocated with GDC) at Electronic Arts headquarters in Redwood Shores, CA I3D is the leading-edge conference for real-time 3D computer graphics and human interaction. 2008 marks the 22nd year since the first conference gathering. We invite you to submit papers across the entire range of topics in interactive 3D graphics. The fall deadline provides the perfect outlet for your summer work. Topics include but are not limited to: * 3D game techniques * interactive modeling * level-of-detail approaches * pre-computed lighting * visibility computation * real-time surface shading * fast shadows, caustics and reflections * imposters and image-based techniques * animated models * interaction devices and techniques * GPU techniques * navigation methods * interactive visualization * virtual and augmented reality * user studies of interactive techniques and applications Paper submissions should be up to 8 pages in length and adhere to ACM SIGGRAPH style guidelines. Important Dates * Paper submissions: October 22, 2007 * Poster and demo submissions: December 23, 2007 * Notifications: December 3, 2007 * Camera ready papers: December 10, 2007 * Conference: February 15 - 17, 2008 (all deadlines are at 11:59 pm EST) For more information, see our website at http://i3dsymposium.org and send questions to: general@i3dsymposium.org General inquiries, registration, and sponsorship papers@i3dsymposium.org Discussion about paper submissions -- General Chairs -- Eric Haines Autodesk Morgan McGuire Williams College -- Papers Chairs -- Peter-Pike Sloan Microsoft Bruce Gooch University of Victoria -- Posters Chair -- Subodh Kumar Indian Institute of Technology -- Publicity Chair -- Jan Fischer University of Victoria -- Industry Chair -- Natalya Tatarchuk AMD