From - Thu Jul 18 09:25:46 2002 Subject: Graphics Hardware 2002 - Call for papers Date: Thu, 27 Jun 2002 04:03:49 +0200 (CEST) From: hwws2001@gris.uni-tuebingen.de (Graphics Hardware 2001) G R A P H I C S H A R D W A R E 2 0 0 2 Sponsored by SIGGRAPH and Eurographics R E G I S T R A T I O N N O W O P E N http://www.graphicshardware.org/registration.html Early Registration deadline is July 15th Advanced Program and Call for Participation ------------------------------------------- Saarbruecken, Germany, Sunday and Monday, September 1-2, 2002 Graphics Hardware is a highly visible, established international forum for exchanging experience and knowledge related to computer graphics hardware. The workshop offers a unique perspective on graphics hardware by combining discussions and constructive critique of innovative concepts as well as product-level designs. The workshop is an inclusive forum for the entire graphics hardware community and brings together researchers, engineers, and architects. This year's workshop will be held in Saarbruecken, Germany, jointly with = Eurographics 2002. Please visit our website at http://www.graphicshardware.org or email info@graphicshardware.org Schedule -------- June 29 Deadline for Hot 3D systems abstracts July 15 Deadline for Hot 3D Systems submissions September 1-2 Workshop Traditional Papers Track ------------------------ Texture Mapping: - Adaptive Texture Maps Martin Kraus, Thomas Ertl, University of Stuttgart - Resample Hardware for 3D Graphics Koen Meinds, Bart Barenbrug, Philips Research Ray Tracing vs. Scan Conversion: - SaarCOR - A Hardware Architecture for Ray Tracing Joerg Schmittler, Ingo Wald, Philipp Slusallek, Saarland University - The Ray Engine Nathan A. Carr, Jesse D. Hall, John C. Hart, University of Illinois - Comparing Reyes and OpenGL on a Stream Architecture John D. Owens, Brucek Khailany, Brian Towles, William J. Dally, Stanford University Shading and Shaders - Shader Metaprogramming Michael D. McCool, Zheng Qin, Tiberiu S. Popa, University of Waterloo - Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware Eric Chan, Ren Ng, Pradeep Sen, Kekoa Proudfoot, Pat Hanrahan, Stanford University - Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions David K. McAllister, Anselmo A. Lastra, University of North Carolina, Wolfgang Heidrich, University of British Columbia Rendering and Simulation - Low Latency Photon Mapping Using Block Hashing Vincent C. H. Ma, Michael D. McCool, University of Waterloo - Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware Yoshinori Dobashi, Tsuyoshi Yamamoto, Hokkaido University, Tomoyuki Nishita, The University of Tokyo - Physically-Based Visual Simulation on Graphics Hardware Mark J. Harris, Greg Coombe, Thorsten Scheuermann, Anselmo Lastra, University of North Carolina Volume Rendering - High-Quality Unstructured Volume Rendering on the PC Platform Stefan Guthe, University of Tuebingen, Stefan Roettger, Andreas Schieber, University of Stuttgart, Wolfgang Strasser, University of Tuebingen, Thomas Ertl, University of Stuttgart - Dependency Graph Scheduling in a Volumetric Ray Tracing Architecture Susan Frank, Arie Kaufman, State University of New York - A Reconfigurable Interactive Volume Rendering System Michael Meissner, Urs Kanus, Gregor Wetekam, Johannes Hirche, Alexander Ehlert, Wolfgang Strasser, University of Tuebingen, Michael Doggett, ATI, Roland Proksa, Philips Research For further details see http://www.graphicshardware.org/ Hot 3D Systems Track -------------------- We invite vendors in the 3D industry to present their latest and greatest 3D chips or system designs. Presentations should be technical, rather than marketing, and should focus on real products (20 minutes). Bound copies of the slides will be prepared for attendees, and presentation slides will be made available on the workshop web page after the workshop. Contributors are invited to send abstracts for their Hot 3D Systems presentation to hot3d@graphicshardware.org by June 29. Final versions of the presentations are to be sent electronically, in Microsoft PowerPoint format, as an email attachment by July 15. For further questions please contact hot3d@graphicshardware.org The Workshop ------------ The workshop will take place in Saarbr=81cken, Germany at the Max-Planck Institut fuer Informatik on Sunday and Monday of the week of Eurographics 2002. The workshop will feature two full days of paper and industry presentations and invited talks. We will continue the workshop's tradition of a sumptuous banquet at a unique location. Registration ------------ The registration fee includes the workshop proceedings, banquet, coffee, and lunches. The workshop fee does not cover accommodations. Please see our website for full details on registration and accommodations. Best Paper Award ---------------- An award of $500 will be given to the authors of the paper considered to be the outstanding paper presented at the workshop. The award is based on the accuracy, originality, and importance of the technical concept, the quality and readability of the manuscript, as well as the content and delivery of the verbal presentation. To qualify for this award, one or more of the principal authors must be enrolled at the workshop and present the paper. The winner will be chosen by the organizing committee based on audience feedback and will be announced at the end of the workshop. Demonstrations -------------- Presenters and workshop participants are invited to bring prototypes or products for demonstration at the workshop. Demonstrations will be held on Sunday and Monday during breaks and before and after workshop sessions. We highly encourage paper authors and industry presenters to demonstrate their systems at the workshop. Please contact the workshop chairs by email at info@graphicshardware.org to arrange for space or electrical connections that may be required for your demonstration. Organization ------------ Workshop Chairs: Anselmo Lastra - UNC Chapel Hill, USA Bengt-Olaf Schneider - NVIDIA, USA Program Chair: Thomas Ertl - University of Stuttgart, Germany Papers Chairs: Wolfgang Heidrich - University of British Columbia, Canada Michael Doggett - ATI, USA Local Arrangements Chair: Jan Kautz - Max-Planck-Institut f=81r Informatik, Germany Publicity Chair: Michael Meissner - University of Tuebingen, Germany Steering Committee: Wolfgang Strasser - University of Tuebingen, Germany Arie Kaufman - SUNY Stony Brook, USA Paper Committee --------------- Kurt Akeley, Stanford, USA David Baldwin, 3Dlabs, UK Frank Crow, NVIDIA, USA Dave Forsey, Radical Entertainment, Canada Henry Fuchs, University of North Carolina, USA Pat Hanrahan, Stanford University, USA Konstantine Iourcha, ATI, USA David Kirk, NVIDIA, USA Gunter Knittel, University of Tuebingen, Germany Fons Kuijk, Epictoid, Netherlands Paul Lalonde, Electronic Arts, Canada Barthold Lichtenbelt, 3Dlabs, USA Paul Lister, Sussex University, UK Reinhard Maenner, University of Mannheim, Germany Michael McCool, University of Waterloo, Canada Michael Meissner, University of Tuebingen, Germany Tom Malzbender, HP Labs, USA Bill Mark, NVIDIA, USA Steve Molnar, NVIDIA, USA John Montrym, NVIDIA, USA Ulrich Neumann, USC, USA Marc Olano, SGI, USA Ron Perry, MERL, USA Frans Peters, Philips Research, Netherlands Hanspeter Pfister, MERL, USA Andreas Schilling, University of Tuebingen, Germany Larry Seiler, ATI, USA