High-Performance Graphics 2009 Algorithms, Hardware, Systems Introduction We are pleased to announce High-Performance Graphics 2009. This conference is the synthesis of two highly-successful conference series: * Graphics Hardware, an annual conference focusing on graphics hardware, architecture, and systems since 1986. * Interactive Ray Tracing, an innovative conference series focusing on the emerging field of interactive ray tracing since 2006. By combining these two conferences, we aim to bring to authors and attendees the best of both, while extending the scope of the new conference to cover the overarching field of performance-oriented graphics systems covering innovative algorithms, efficient implementations, and hardware architecture. This broader focus offers a common forum bringing together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and innovative applications. Conference Info Sponsored by ACM SIGGRAPH and Eurographics (pending). The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet. The conference, which will take place on August 1st through 3rd, is co-located with ACM SIGGRAPH 2009 at the Ernest N. Morial Convention Center in New Orleans, Louisiana. The conference website is located at http://www.highperformancegraphics.org/. Papers Track We invite original and innovative performance-oriented contributions from all areas of graphics, including hardware architectures, rendering, physics, animation, AI, simulation, data structures, with topics including (but not limited to): * New graphics hardware architectures * Ray tracing architectures * Graphics hardware and software system performance measurement, modeling, and optimization * Exploitation of new memory technologies for graphics * Graphics for mobile devices and integrated chipsets * Novel display technologies * Rendering architectures and algorithms * Efficient acceleration algorithms and data structures for ray tracing * Efficient rendering of highly dynamic scenes * Support for general primitives (splines, points, volumes, ...) * Game engine architecture and scene management engines * Parallel computing for graphics * Scalable algorithms for parallel rendering * Scalable algorithms for large data visualization * Physics and animation * Computer vision * GPU computing * Algorithmic foundations * Image sampling strategies and filtering techniques * Advanced illumination methods * Compression/decompression techniques * New methods for texturing * Languages and compilation * Shading language design and implementation * Run-time code-generation for graphics * Compiling for massively parallel graphics architectures Paper Length There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper, and papers longer than eight typeset pages in the final format must make a very significant contribution to get accepted. Papers of four or fewer pages will be held to a less strict standard of citation and description of related work (comparison to the strongest alternative techniques is still important, but an exhaustive review is not necessary). All accepted papers are treated equally, i.e., printed in the proceedings and presented at the conference. Posters We also invite the submission of posters describing current and on-going work in these areas. Submission Info Authors are invited to upload papers electronically in Adobe PDF format by visiting http://www.highperformancegraphics.org/submissions.html. We encourage anonymous submissions (in which the paper contains no identifying information) if possible. Video sequences in QuickTime, MPEG or AVI format may be submitted using the electronic submission system. The format of papers and short papers should conform to the style for \"Conferences sponsored by ACM SIGGRAPH\" described at http://www.siggraph.org/publications/instructions/. For further questions please contact the High Performance Graphics papers chairs at papers2009@highperformancegraphics.org. Important Dates Thursday, April 30: Deadline for paper submissions (11:59 pm Eastern Daylight Time) Friday, May 29: Notification of acceptance Friday, June 5: Revised papers due Friday, June 26: Deadline for Hot 3D submissions Saturday-Monday, August 1-3: Conference The HPG review and publication process is very short. To achieve a necessarily fast turnaround, all deadlines must be strictly observed. In particular, final PDF files for printing must be submitted on time! Hot 3D Systems Track We invite vendors in the graphics industry to present their latest and greatest 3D chips, high-performance software, or system designs. Presentations should be technical, rather than marketing, and should focus on real products (20 minutes). The deadline for Hot3D applications is approximately five weeks before the conference, allowing submission of late-breaking work. hot3d2009@highperformancegraphics.org Best Paper Award An award of $500 will be given to the authors of the paper considered to be the outstanding paper presented at the event. The award is based on the accuracy, originality, and importance of the technical concept, the quality and readability of the manuscript, as well as the content and delivery of the verbal presentation. To qualify for this award, one or more of the principal authors must attend the conference and present the paper. The winner will be chosen by the organizing committee based on audience feedback and will be announced at the end of the conference. Organization General chairs: David Luebke (NVIDIA, USA) Philipp Slusallek (DFKI & Saarland University, Germany) Papers chairs: David McAllister (NVIDIA, USA) Matt Pharr (Intel, USA) Ingo Wald (Intel, USA) Program chairs: Justin Hensley (AMD, USA) John Owens (UC Davis, USA) Hot 3D chair: Peter Glaskowsky (Envisioneering, USA) Treasurers: Anselmo Lastra (University of North Carolina, USA) Steve Molnar (NVIDIA, USA) Publicity chair: Jeremy Sheaffer (NVIDIA, USA) Local arrangements chair: Chris Taylor (University of New Orleans, USA)