This is an invitation to submit a paper to the International Conference on Computer Graphics Theory and Applications (GRAPP 2008), which has currently an open call for papers. This prestigious conference is organized by INSTICC. GRAPP will be held in Funchal, Portugal (island of Madeira) next year, on January 22-25, in collaboration with the University of Madeira and Eurographics. The Third International Conference on Computer Graphics Theory and Applications (GRAPP) aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. We have chosen Interactive Environments for Computer Graphics as the main topic. Indeed, games and virtual environments currently dominate both research and practice in our field. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modeling to Rendering, including Animation and Interactive Environments. The conference program includes a number of Keynote Lectures to be delivered by distinguished world-class researchers. The list of currently confirmed invited speakers can be found at the conference web site. It also includes at least one panel on a relevant topic of research. Submitted papers will be subject to a double-blind review process. All accepted papers will be published in the conference proceedings, under an ISBN reference, in paper and in CD-ROM support. The proceedings will be indexed by several major international indexers, including INSPEC, DBLP and ISI Proceedings*SM. Additionaly, a selection of the best papers of the conference may be published in a book, by Springer, and in the Journal of Virtual Reality and Broadcasting. Best paper awards will also be given during the conference. Please check further details at the GRAPP conference web site (http://www.grapp.org). There you will find detailed information about the conference structure and its main topic areas.This conference is co-located and part of the International Joint Conference on Computer Vision and Computer Graphics and Applications (VISIGRAPP www.visigrapp.org). Special sessions are also invited. If you wish to propose a special session, for example based on the results of a specific research project, please contact the secretariat. Kind regards, Bruno Encarnação GRAPP Secretariat Av. D.Manuel I, 27A 2ºesq. 2910-595 Setúbal, Portugal Tel.: +351 265 520 184 Fax: +351 265 520 186 Email: secretariat@grapp.org Web: http://www.grapp.org ************************************************************************* GRAPP web site: http://www.grapp.org IMPORTANT DATES: Full Paper Submission: September 12, 2007 Authors Notification: October 30, 2007 Final Paper Submission and Registration: November 12, 2007 ************************************************************************* CONFERENCE AREAS Each of these topic areas is expanded below. Papers should address one or more of the listed topics, although authors should not feel limited by them. Unlisted but related topics are also allowed. 1. Geometry and Modeling 2. Rendering 3. Animation and Simulation 4. Interactive Environments AREA 1: GEOMETRY AND MODELING - Geometric Computing - Modeling and Algorithms - Fundamental Methods and Algorithms - Scene and Object Modeling - Solid and Heterogeneous Modeling - Surface Modeling - Modeling of Natural Scenes and Phenomena - Physics-Based Modeling - Multi-Resolution Modeling - Image-Based Modeling - Texture Models, Analysis, and Synthesis - Reflection and Illumination Models - Model Validation - CAGD - CAD/CAM Systems - Graphics Architectures - Sketch-Based Modelling AREA 2: RENDERING - Systems and Software Architectures for Rendering - Rendering Algorithms - Real-Time Rendering - Parallel Rendering - Image-Based Rendering - Volume Rendering - Point-Based Rendering - Lighting and Appearance - Shadows, Translucency and Visibility - Non-Photorealistic Rendering, Painting-like rendering, Drawing - Rendering Hardware AREA 3: ANIMATION AND SIMULATION - Animation Systems - Animation Algorithms and Techniques - Animation Languages - Animation from Motion Capture - Character Animation - Behavioural Animation - Human Figure Animation - Facial Animation - Animation of Particle Systems - Plausible Motion Simulation - Animation and Simulation of Natural Environments - Special Effects - Real-time Visual Simulation AREA 4: INTERACTIVE ENVIRONMENTS - Augmented, Mixed and Virtual Environments - Distributed Augmented, Mixed and Virtual Reality - Collaborative Augmented, Mixed and Virtual Environments - Virtual Tours - Virtual Humans and Artificial Life - Real-time Graphics - Graphics in Computer Games - Collision Detection - Graphical Interfaces - Mobile Interfaces - Advanced User Interfaces - Hardware Technologies for Augmented, Mixed and Virtual Environments