Call for Papers Created intentionally or spontaneously, cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world conomy by taking such forms as social networking services, 3D shared virtual communities and assively multiplayer online role-playing games. The international conferences on Cyberworlds have being organized annually since 2002 with the proceedings published by IEEE Computer Society and special issues published in The Visual Computer and other research journals. The 2012th International Conference on Cyberworlds will address a wide range of research and development topics, but not limited to the following topics: Shared virtual worlds Virtual collaborative spaces Shape modeling for cyberworlds Virtual humans and avatars Intelligent talking agents Networked collaboration Haptic interaction and rendering Computer vision, augmented, mixed and virtual reality Human-computer interfaces Cognitive informatics Brain-computer interfaces EEG-based emotion recognition E-learning in virtual collaborative spaces Multi-user web games Art and heritage in cyberspace, cyber-museums Cyberworlds and their impact on the real worlds Cyberethics and cyberlaws Cybersecurity Data mining and warehousing in cyberworlds Social networking Publication The conference proceedings are planned to be published by the IEEE, placed in the IEEE Xplore and Computer Society digital libraries, and submitted for indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services. Special issues of the following international journals will be formed from extended journal versions of the best papers: The Visual Computer International Journal of Art, Culture and Design Technologies To be included in the conference proceedings and special journal issues, at least one author of the accepted paper must register and present the paper at the conference.