Call for Papers TOPICS We invite original contributors that advance the state-of-the-art in topics related, but not limited to: Graphics Systems Architectures Human Computer Interaction Rendering Techniques Virtual and Augmented Reality Shape and Surface Modeling Physically Based Rendering Scientific Visualization Medical Imaging Computational and Discreet Geometry Multimedia and Web Graphics Mobile Graphics Toolkits Computational Photography Geometric Algebra Computing Geometric/Clifford Algebras for Graphics Visual Analytics Shape and Image Retrieval Sketch Based Modeling 3D Printing Surface and Volume Deformation Shape Analysis Graphics Hardware Parallel Systems and GPU Natural Phenomena Realistic and Perceptual Rendering HDR Image and Video Techniques Augmented Cognition in Mixed Reality Virtual Heritage Computer graphics techniques in serious games The scientific program of the conference will also include short papers and posters. The selected 35 best full-length papers will be published in the Visual Computer Journal, by Springer and will be presented orally at the conference. Authors of the highest ranked short papers will be invited to submit an extended version of their work to Visual Computer; these papers will follow a fast track review process. The rest of the short papers will be published in an online digital library by a major association. IMPORTANT DATES Full Papers: Paper submission: Feb. 14th 2016 Paper notification: Mar. 25th 2016 Camera ready papers due: Apr. 8th 2016 Short Papers/Posters: Short Paper submission: Apr. 24th 2016 Short Paper notification: May 13th 2016 Camera ready papers due: May 22th 2016