We invite submissions of: Full Papers (up to 10 pages) Short Papers (up to 4 pages) Poster Papers (1 page) All accepted papers will be published in the Conference Proceedings and will be included in ACM digital library (EI-indexed). Authors of the best papers will be invited to submit the extended version of their papers for possible publication in IEEE Transactions on Visualization and Computer Graphics (TVCG). Topics include (but are not limited to): VR Systems and Toolkits Computer Graphics Techniques for VR Immersive Projection Technology Advanced Display Technology Tele-operation and Tele-presence Performance Testing & Evaluation Interaction Techniques Modeling and Simulation Real-Time Rendering Real-Time Physics-based Modeling Tracking and Sensing Avatars and Virtual Humans in VR Natural Interface Augmented and Mixed Reality Multi-user and Distributed VR Ergonomics Haptics / Audio Interface Applications of VR, such as Training Systems and Serious Games 3D Interaction for VR Perception Study in VR Environment Presence and Cognition For queries related to VRST 2016: vrst@lrz.de.