Call for Papers ISWC 2016 International Symposium on Wearable Computers September 12-16, 2016, Heidelberg (Germany) Submissions can be full papers, notes, or posters, and are *due April 16, 2016* ISWC 2016, the 20th annual International Symposium on Wearable Computers, is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. ISWC brings together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable technology. ISWC invites submissions on everything related to computing on the body: on-body sensing and sensor networks; wearables for professional use, mobile healthcare, or entertainment; wearability and interaction; and “on-the-go” uses of mobile devices and systems. Areas of Interest From Mobile to Wearable * Wearable system design, wearable displays * Smart textile technologies, textile sensing and feedback * Wearable sensors, actuators, input/output devices * Hardware and software aspects of power management * Manufacturing aspects of wearables and smart textiles * Wearable sensor networks, including wireless networks, on-body networks, and support for interaction with other wearables, pervasive and ubiquitous computing systems, the Internet, communication channels, or multimedia streaming * Software and service architectures, infrastructure-based and ad-hoc systems, operating systems, dependability, fault tolerance, security, trustworthiness * Wearable apps designed for / delivered through smartphones * Smartphone services, smartphone designs, smartphones as personal wearables * Smartphone technologies with a wearable impact, e.g. combining devices * Extending smartphone hardware with sensing or novel IO modalities * Smartphone interaction, cooperative smartphones or wearables, grids and clouds of smartphones, ensembles of wearable artifacts, coordination of wearables Information processing, methods, tools * Context recognition methods, including location awareness, activity recognition, cognitive-affective state recognition, and social context recognition * Adaptivity, personalization, customization and lifelong learning in activity recognition * Robust, fault-tolerant, opportunistic & power-aware methods * Context-awareness through big data, web-mining and cloud computing * Data fusion, sensor synergies, advanced machine learning and reasoning for context awareness * Automating the design of activity recognition chains * Smart or automated data annotation techniques * Modeling, simulations, and tools supporting science * Formal evaluation of performance of wearable computer technologies * Usability, HCI and Human Factors * Interaction design, industrial design of wearable systems * Human factors, wearability, acceptance, ergonomics * User modeling, user evaluation, usability engineering, user experience design * Systems and designs for combining wearable and pervasive/ubiquitous computing * Explicit and implicit interfaces, including hands-free approaches, speech-based interaction, sensory augmentation, haptics, and context-aware interfaces * Societal implications, health risk, environmental and privacy issues * Wearable technology for social-network computing, visualization and augmentation Applications of wearables * Wearables in consumer markets and for entertainment * Wearables in industry, in manufacturing, in offices, for the mobile worker, in construction * Wearables for teaching and education * Environmental sciences, urbanism, and architecture * Wearables and smart-clothing in medicine, wellness, healthcare, to support disabilities, and to enable the elderly * Wearables enabling ambient assisted living * Wearables in psychology, social sciences * Human-robot interactions * Wearables in culture, fashion and the arts, sports and music * Wearables in crowds, wearables sensing and influencing collective behaviors * Integrating wearables into larger systems, such as augmented reality systems, training systems and systems designed to support collaborative work * Studies based on large cell phone deployments EyeWear Computing * Cutting edge HMD devices, novel optical design methods * Eyewear mounted sensors, actuator systems, impact studies * Input/output devices and Interaction design for eyewear based systems, enabling applications * Eyewear computing for healthcare * Human factors issues with, and ergonomics of, eyewear systems