High-Performance Graphics We are pleased to announce High-Performance Graphics 2014! High-Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, parallelism, compilers, parallelism, hardware and architectures for high-performance graphics. High-Performance Graphics was founded in 2009, synthesizing multiple conferences to bring together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications. Conference Info High-Performance Graphics is co-sponsored by Eurographics and ACM SIGGRAPH. The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet. The conference is co-located with EGSR 2014 in Lyon, France, and will take place on June 23—25, 2014. Papers Track We invite original and innovative performance-oriented contributions to the design of hardware architectures, programming systems, and algorithms for all areas of graphics, including rendering, physics, animation, and visual computing. We also invite contributions to the emerging area of high-performance computer vision and image processing for graphics applications. Conference papers will be published in a special issue of Computer Graphics Forum. Topics include (but are not limited to): Hardware and systems for high-performance graphics and visual computing Graphics hardware simulation, optimization, and performance measurement Shading architectures Novel fixed-function hardware design Hardware for accelerating computer Hardware design for mobile, embedded, integrated, and low-power devices Cloud-accelerated graphics systems Novel display technologies Virtual and augmented reality systems High-performance computer vision and image processing techniques High-performance algorithms for computational photography, video, and computer vision Hardware architectures for image and signal processors (ISPs) Performance analysis of computational photography and computer vision applications on parallel architectures, GPUs, and specialized hardware Programming abstractions for graphics Interactive rendering pipelines (hardware or software) Programming models and APIs for graphics, vision, and image processing Shading language design and implementation Compilation techniques for parallel graphics architectures Rendering algorithms Spatial acceleration data structures Surface representations and tessellation algorithms Texturing and compression/decompression algorithms Interactive rendering algorithms (hardware or software) Visibility algorithms (ray tracing, rasterization, transparency, anti-aliasing, ...) Illumination algorithms (shadows, global illumination, ...) Image sampling strategies and filtering techniques Scalable algorithms for parallel rendering and large data visualization Parallel computing for graphics and visual computing applications Physics and animation Novel applications of GPU computing Papers Length and Format There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper. Papers longer than ten typeset pages in the final format must make a very significant contribution to be accepted. Papers of four or fewer pages will be held to a less strict standard of citation and description of related work (comparison to the strongest alternative techniques is still important, but an exhaustive review is not necessary). All accepted papers are treated equally and will be published in a special issue of Computer Graphics Forum. At least one paper author must attend the conference to present an accepted paper. The papers will be archived in the ACM and Eurographics Digital Libraries. Paper Submission Info Authors are invited to upload papers electronically in Adobe PDF format by visiting the submissions area. We encourage anonymous submissions (in which the paper contains no identifying information) if possible. Video sequences in QuickTime, MPEG, or AVI format may be submitted using the electronic submission system. Dual submission is not allowed; any paper submitted to another venue and under consideration during the HPG review cycle will be rejected. Papers and short papers should be formatted according to the Eurographics Computer Graphics Forum publication guidelines. We recommend using the templates given there. For further information please contact: papers@HighPerformanceGraphics.org. Hot 3D Systems Track We invite vendors in the graphics industry to submit presentations of their latest and greatest graphics chips, high-performance software, and system designs. Presentations should be 20 minutes long, technical rather than marketing-oriented, and with a focus on real products. Hot 3D presentations are not considered archival publications for the purposes of future submission to peer-reviewed venues. For further information please contact: hot3d@HighPerformanceGraphics.org. Posters We also invite the submission of posters describing on-going or late-breaking work. In addition to traditional posters, this session will be enhanced to provide opportunities for paper authors to present implementation details or hands-on demonstrations. Poster Submission Info To submit a poster, please: Prepare an extended abstract (one page maximum) that summarizes the work using the paper format described above. Prepare a high-quality version of the final poster. Send both items (in PDF format) to posters@HighPerformanceGraphics.org. Additional information: Posters will be exhibited in the break areas throughout the conference. For each poster, we will attempt to make space available for interactive demonstrations (if necessary and only upon request). Poster authors will be responsible for printing the poster, bringing it to the conference, and putting it up. Easels will be provided. For further information please contact: posters@HighPerformanceGraphics.org. Important Dates All deadlines are at 11:59 PM GMT-7 (PDT). Papers Friday, April 4 Deadline for paper submissions Monday, May 12 Notification of paper acceptance Thursday, May 22 Revised papers due Posters Friday, May 16 Deadline for poster submissions Friday, May 23 Notification of poster acceptance Hot3D Friday, May 23 Deadline for Hot3D proposals Friday, May 30 Notification of acceptance Conference Monday—Wednesday, June 23—25 Conference Best Paper Award An award of $500 will be given to the authors of the most outstanding paper presented at the event. The award is based on the accuracy, originality, and importance of the technical concept, the quality and readability of the manuscript, as well as the content and delivery of the verbal presentation. The winner will be chosen by the organizing committee based on audience feedback and will be announced at the end of the conference. Demonstrations Presenters and participants are invited to bring prototypes and products for demonstration at the event. Demonstrations will be held during breaks and before and after the sessions. We highly encourage paper authors and industry presenters to demonstrate their systems. Please contact the organizing committee by email at general@HighPerformanceGraphics.org to arrange for space or electrical connections that may be required for your demonstration. Organization General Chairs Michael Doggett (Lund University) Steve Molnar (NVIDIA) Program Chairs Kayvon Fatahalian (Carnegie Mellon University) Matt Pharr (Google) Papers Chairs Ingo Wald (Intel) Jonathan Ragan-Kelley (MIT CSAIL, Stanford University) Publicity Chair Thomas Fogal (Uni Duisburg-Essen, SCI Institute) Josh Steinhurst (Intel) Treasurer David McAllister (NVIDIA)