Call for Papers Scope | Conference Areas | Keynote Lectures | Paper Submission Publications | Important Dates | Secretariat | Venue Conference Chair | Program Chair | Program Committee GRAPP is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication SCOPE The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat. CONFERENCE AREAS Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas: 1. GEOMETRY AND MODELING 2. RENDERING 3. ANIMATION AND SIMULATION 4. INTERACTIVE ENVIRONMENTS 5. SOCIAL AGENTS IN COMPUTER GRAPHICS AREA 1: GEOMETRY AND MODELING Modeling and Algorithms Scene and Object Modeling Modeling of Natural Scenes and Phenomena Image-Based Modeling Solid and Heterogeneous Modeling Geometric Computing Surface Modeling Physics-Based Modeling Sketch-Based Modelling Multi-Resolution Modeling Fundamental Methods and Algorithms Model Validation Texture Models, Analysis, and Synthesis Reflection and Illumination Models Anthropometric Virtual Human Models CAGD/CAD/CAM Systems AREA 2: RENDERING Real-Time Rendering Systems and Software Architectures for Rendering Volume Rendering Rendering Algorithms Image-Based Rendering Lighting and Appearance Non-Photorealistic Rendering, Painting-like rendering, Drawing Rendering Hardware Point-Based Rendering Shadows, Translucency and Visibility High-Performance Computing and Parallel Rendering Audio/Sound Rendering Computational Photography AREA 3: ANIMATION AND SIMULATION Animation Algorithms and Techniques Real-time Visual Simulation Special Effects Facial Animation Animation Systems Animation and Simulation of Natural Environments Behavioural Animation Animation from Motion Capture Character Animation Plausible Motion Simulation Animation of Particle Systems Animation Languages Human Figure Animation Motion Control Crowd Simulation Physics-based Animation Image-based Animation Knowledge-based Animation Modeling and Simulation for Education and Training Motion Synthesis Retargeting of Motion Capture Data Animation Retargeting AREA 4: INTERACTIVE ENVIRONMENTS Augmented, Mixed and Virtual Environments Virtual Tours Hardware Technologies for Augmented, Mixed and Virtual Environments Collaborative Augmented, Mixed and Virtual Environments Distributed Augmented, Mixed and Virtual Reality Collision Detection Real-time Graphics Advanced User Interfaces Mobile Interfaces Graphical Interfaces Virtual Humans and Artificial Life Graphics in Computer Games Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs Non-Desktop Interfaces Sketch-based Interfaces Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...) Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web e-Learning Applications and Computer Graphics Games for Education and Training Evaluation of Human Performance and Usability in Virtual Environments AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS Social Agents and Avatars Emotion and Personality Autonomous Actors Artificial Inteligence based Animation Social and Conversational Agents Inter-Agent Communication Social Behavior Gesture Generation Emotional and Social Interaction with Virtual Agents VISIGRAPP KEYNOTE SPEAKER Torsten Moeller, University of Vienna, Austria PAPER SUBMISSION Authors should submit a paper in English, carefully checked for correct grammar and spelling, addressing one or several of the conference areas or topics. Each paper should clearly indicate the nature of its technical/scientific contribution, and the problems, domains or environments to which it is applicable. To facilitate the double-blind paper evaluation method, authors are kindly requested to produce and provide the paper WITHOUT any reference to any of the authors, including the authors’ personal details, the acknowledgments section of the paper and any other reference that may disclose the authors’ identity. Only original papers should be submitted. Authors are advised to read INSTICC\'s ethical norms regarding plagiarism and self-plagiarism thoroughly before submitting and must make sure that their submissions do not substantially overlap work which has been published elsewhere or simultaneously submitted to a journal or another conference with proceedings. Papers that contain any form of plagiarism will be rejected without reviews. Authors can submit their work in the form of a Regular Paper, representing completed and validated research, or as a Position Paper, portraying a short report of work in progress or an arguable opinion about an issue discussing ideas, facts, situations, methods, procedures or results of scientific research focused on one of the conference topic areas. All papers must be submitted through the online submission platform PRIMORIS and should follow the instructions and templates that can be found under Guidelines and Templates. After the paper submission has been successfully completed, authors will receive an automatic confirmation e-mail. PUBLICATIONS All accepted papers will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support. SCITEPRESS is a member of CrossRef (http://www.crossref.org/) and every paper is given a DOI (Digital Object Identifier). All papers presented at the conference venue will be available at the SCITEPRESS Digital Library. Authors of selected best papers will be invited to submit extended revised versions to a special edition of Journal of Virtual Reality and Broadcasting (JVRB). It is planned to publish a short list of revised and extended versions of presented papers with Springer in a CCIS Series book (final approval pending). The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index (ISI), INSPEC, DBLP, EI (Elsevier Index) and Scopus. IMPORTANT DATES Conference Date: 27 - 29 February, 2016 Regular Papers Paper Submission: September 17, 2015 Authors Notification: November 12, 2015 Camera Ready and Registration: November 27, 2015 Position Papers Paper Submission: October 29, 2015 Authors Notification: December 4, 2015 Camera Ready and Registration: December 18, 2015 Workshops Workshop Proposal: September 7, 2015 Special Sessions Special Session Proposal: September 17, 2015 Tutorials Tutorial Proposal: October 12, 2015 Demos Demo Proposal: October 12, 2015 Panels Panel Proposal: October 12, 2015 SECRETARIAT GRAPP Secretariat Address: Av. D. Manuel I, 27A, 2º esq. 2910-595 Setúbal - Portugal Tel.: +351 265 520 184 Fax: +44 203 014 8813 e-mail: grapp.secretariat@insticc.org Web: http://www.grapp.visigrapp.org/