Call for Papers Scope | Conference Areas | Keynote Speakers | Paper Submission Publications | Important Dates | Secretariat | Venue Conference Chair | Program Chair | Program Committee GRAPP is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication Scope The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat. Conference Areas Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas: 1. GEOMETRY AND MODELING 2. RENDERING 3. ANIMATION AND SIMULATION 4. INTERACTIVE ENVIRONMENTS 5. SOCIAL AGENTS IN COMPUTER GRAPHICS AREA 1: GEOMETRY AND MODELING Modeling and Algorithms Scene and Object Modeling Modeling of Natural Scenes and Phenomena Image-Based Modeling Solid and Heterogeneous Modeling Geometric Computing Surface Modeling Physics-Based Modeling Sketch-Based Modelling Multi-Resolution Modeling Fundamental Methods and Algorithms Model Validation Texture Models, Analysis, and Synthesis Reflection and Illumination Models Anthropometric Virtual Human Models CAGD/CAD/CAM Systems AREA 2: RENDERING Real-Time Rendering Systems and Software Architectures for Rendering Volume Rendering Rendering Algorithms Image-Based Rendering Lighting and Appearance Non-Photorealistic Rendering, Painting-like rendering, Drawing Rendering Hardware Point-Based Rendering Shadows, Translucency and Visibility High-Performance Computing and Parallel Rendering Audio/Sound Rendering AREA 3: ANIMATION AND SIMULATION Animation Algorithms and Techniques Real-time Visual Simulation Special Effects Facial Animation Animation Systems Animation and Simulation of Natural Environments Behavioural Animation Animation from Motion Capture Character Animation Plausible Motion Simulation Animation of Particle Systems Animation Languages Human Figure Animation Motion Control Crowd Simulation Physics-based Animation Image-based Animation Knowledge-based Animation Modeling and Simulation for Education and Training Motion Synthesis Retargeting of Motion Capture Data Animation Retargeting AREA 4: INTERACTIVE ENVIRONMENTS Augmented, Mixed and Virtual Environments Virtual Tours Hardware Technologies for Augmented, Mixed and Virtual Environments Collaborative Augmented, Mixed and Virtual Environments Distributed Augmented, Mixed and Virtual Reality Collision Detection Real-time Graphics Advanced User Interfaces Mobile Interfaces Graphical Interfaces Virtual Humans and Artificial Life Graphics in Computer Games Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs Non-Desktop Interfaces Sketch-based Interfaces Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...) Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web e-Learning Applications and Computer Graphics Games for Education and Training Evaluation of Human Performance and Usability in Virtual Environments AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS Social Agents and Avatars Emotion and Personality Autonomous Actors Artificial Inteligence based Animation Social and Conversational Agents Inter-Agent Communication Social Behavior Gesture Generation Emotional and Social Interaction with Virtual Agents Paper Submission Authors should submit an original paper in English, carefully checked for correct grammar and spelling, using the on-line submission procedure. The initial submission must have between 3 to 13 pages otherwise it will be rejected without review. Please check the paper formats page so you may be aware of the accepted paper page limits. The guidelines for paper formatting provided at the conference web ought to be used for all submitted papers. The preferred submission format is the same as the camera-ready format. Please check and carefully follow the instructions and templates provided. Each paper should clearly indicate the nature of its technical/scientific contribution, and the problems, domains or environments to which it is applicable. Papers that are out of the conference scope or contain any form of plagiarism will be rejected without reviews. Please read INSTICC\'s ethical norms regarding plagiarism and self-plagiarism. Remarks about the on-line submission procedure: 1. A \"double-blind\" paper evaluation method will be used. To facilitate that, the authors are kindly requested to produce and provide the paper, WITHOUT any reference to any of the authors. This means that is necessary to remove the authors personal details, the acknowledgements section and any reference that may disclose the authors identity. LaTeX/PS/PDF/DOC/DOCX/RTF format are accepted. 2. The web submission procedure automatically sends an acknowledgement, by e-mail, to the contact author. Paper submission types: Regular Paper Submission A regular paper presents a work where the research is completed or almost finished. It does not necessary means that the acceptance is as a full paper. It may be accepted as a \"full paper\" (30 min. oral presentation) , a \"short paper\" (20 min. oral presentation) or a \"poster\". Position Paper Submission A position paper presents an arguable opinion about an issue. The goal of a position paper is to convince the audience that your opinion is valid and worth listening to, without the need to present completed research work and/or validated results. It is, nevertheless, important to support your argument with evidence to ensure the validity of your claims. A position paper may be a short report and discussion of ideas, facts, situations, methods, procedures or results of scientific research (bibliographic, experimental, theoretical, or other) focused on one of the conference topic areas. The acceptance of a position paper is restricted to the categories of \"short paper\" or \"poster\", i.e. a position paper is not a candidate to acceptance as \"full paper\". Camera-ready: After the reviewing process is completed, the contact author (the author who submits the paper) of each paper will be notified of the result, by e-mail. The authors are required to follow the reviews in order to improve their paper before the camera-ready submission. All accepted papers will be published in the proceedings, under an ISBN reference, on paper and on CD-ROM support. Publications All accepted papers (full, short and posters) will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support. All papers presented at the conference venue will be available at the SciTePress Digital Library (http://www.scitepress.org/DigitalLibrary/). SciTePress is member of CrossRef (http://www.crossref.org/). A short list of presented papers will be selected so that revised and extended versions of these papers will be published by Springer-Verlag in a CCIS Series book. The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index (ISI), INSPEC, DBLP and EI (Elsevier Index). Important Dates Conference Date: 21 - 24 February, 2013 Secretariat GRAPP Secretariat Address: Av. D. Manuel I, 27A, 2º esq. 2910-595 Setúbal - Portugal Tel.: +351 265 520 184 Fax: +44 203 014 5434 e-mail: grapp.secretariat@insticc.org Web: http://www.grapp.visigrapp.org Venue The conference will be held at the Barceló Sants Hotel Barcelona, Spain. The new Barceló Sants hotel is now taking off. Get ready to enjoy a unique trip in our completely renovated Orbital Rooms. Located just on top of “Sants Estation” (now Sants Orbital Station), it has direct access to AVE (high speed train), metro and train network. Conference Chair Available soon. Program Committee Available soon.