Call for Papers Publications: All accepted regular papers will be published in the proceedings of the conference which will be available during the conference. It will be possible to publish the extended versions of the conference articles as a special issue of the Journal of Naval Science and Engineering (subject to peer-review)assuming that their aims and scope match to those of the journal. Posters: The posters should be printed on paper size A0 portrait (84.1cm x 118.9cm). Topics include (but are not limited to): •Rendering •Real-time rendering •Global illumination, photo-realistic computer graphics •Graphics hardware and hardware-related techniques (GPU) •Non-photorealistic techniques •Modeling and Animation •Geometry modeling and advanced concepts •Motion Control •Motion Capture and Retargeting •Crowd Animation •Physics based Animation •Behavioral Animation •Facial Animation •Images, processing and vision •Computational photography •Image-based computer graphics •Image processing and computer vision •Visualization •Information visualization •Scientific visualization •Volume graphics •Interaction •Advanced interaction •User interfaces, human-computer interaction •Virtual environments / augmented reality / mixed reality •Computer graphics for small/large displays •Game Technologies •Game Engine Architectures and Game Platforms •Serious Games •Game Testing and Experience •Robotic Vision •New Interfaces in Design, Arts and Video Games •Projection Mapping •Human Computer Interaction in Design and Art •Computational Design in Arts, Video Games and Architecture